Unity Survey Wall Preview
If your app is in test mode, you MUST use a test user. These are defined in "Test Devices" on the dashboard.
Installation
See here for TapResearch SDK Unity integration documentation.
Example apps are available here
Before You Begin
- You must be on SDK v3.4.1+ to have access to Survey Wall Preview.
- The wall preview feature needs to be enabled and set up by the TapResearch team so please reach out to your account manager when you are ready to get started
- Survey wall preview should be on a dedicated placement, separate from the standard Survey Wall (if applicable)
- Always wait until the SDK is ready (via the
TapResearchSdkReady
callback or by checkingTapResearchSDK.IsReady()
) before calling any survey wall preview interfaces
Any other questions? Reach out to your account manager or via Slack and we'll be happy to help!
Introduction
Survey wall preview allows you to provide users with available surveys, directly inside your app. Some benefits of this include:
- Custom UI — Create your own UI presentation with survey tiles/cards
- Direct survey access — Provide users with direct entry into surveys they choose
Key Considerations & UI Design
When designing your survey tiles/cards, consider these elements:
1. The Profile Survey
New users must complete the introductory profile survey before they can access other surveys. For these new users, the SDK will return only this survey until they have completed it.
- Only shown to users that are new to TapResearch
- Will always be returned by itself, with
survey_identifier: 'profile'
- Display example:

2. Survey Details
After completing the profile survey, users should then start receiving real surveys. Surveys will have the following attributes:
public class TRSurvey {
// Primary attributes
[SerializeField] private string surveyIdentifier; // Unique identifier, will be used when a user taps on a survey
[SerializeField] private string currencyName; // The name of the reward currency
[SerializeField] private int lengthInMinutes; // The estimated time to complete the survey
[SerializeField] private double rewardAmount; // The reward amount for taking the survey
[SerializeField] private bool isHotTile; // Whether the survey should be designated as a "hot tile"
// Sale attributes
[SerializeField] private bool isSale; // Whether a currency sale is currently active
[SerializeField] private double saleMultiplier; // The multiplier being applied to the sale
[SerializeField] private double preSaleRewardAmount; // The pre-multiplier reward amount, for enhancing UI during a sale
[SerializeField] private string saleEndDate; // If a sale is active, the UTC date it will end
public string SurveyIdentifier { get { return surveyIdentifier; } }
public string CurrencyName { get { return currencyName; } }
public int LengthInMinutes { get { return lengthInMinutes; } }
public double RewardAmount { get { return rewardAmount; } }
public bool IsHotTile { get { return isHotTile; } }
public bool IsSale { get { return isSale; } }
public double SaleMultiplier { get { return saleMultiplier; } }
public double PreSaleRewardAmount { get { return preSaleRewardAmount; } }
public string SaleEndDate { get { return saleEndDate; } }
}
- We recommend displaying all primary data points to allow users to choose which survey length/reward they want
- Display example:

3. "Hot" Tiles
Hot tiles are surveys with exceptional scores, typically offering the best time-to-reward ratio. Displaying a special UI highlight for these surveys is recommended, as they tend to increase user engagement and click-through rates.
- Display example:

4. Currency Sales
When running promotional currency sales, the relevant sale attributes of the survey object will populate, allowing you to show enhanced UIs and CTAs to users. We recommend using this data to display the extra rewards boost on the individual tiles.
- Display example:

Integration
SDK Interfaces
Checking for available surveys
When you have received notification that the SDK is ready (see here) you should first check if there are surveys available for your placement:
bool flag = TapResearchSDK.HasSurveys("placementTag");
Getting available surveys
Get the surveys for your placement.
TRSurvey[] surveys = TapResearchSDK.GetSurveysForPlacement("placementTag");
Showing a survey
Showing a survey works similarly to showContent
used for showing TapResearch survey content: after checking if a survey can be shown, call showSurvey
with a survey ID, placement tag and a content delegate to receive
onTapResearchContentShown
and onTapResearchContentDismissed
callbacks, for more information about these callbacks see here.
TapResearchSDK.ShowSurveyForPlacement(survey.SurveyIdentifier, placementTag);
If you need to pass custom parameters you can use ShowSurveyForPlacement
and pass a dictionary:
Dictionary<string, object> customParameters = new Dictionary<string,object>();
customParameters["player_attribute"] = "my-vip";
customParameters["data_value"] = "integer";
customParameters["another_number"] = 12;
customParameters.Add("another_string", "it's another string!");
TapResearchSDK.ShowSurveyForPlacement(survey.SurveyIdentifier, placementTag, customParameters);
Callback
Survey Wall Preview adds a required callback that lets you know when surveys have been refreshed.
Setting the callback
Required: You must set the delegate using SetEnableSurveysRefreshedCallback
:
TapResearchSDK.SetEnableSurveysRefreshedCallback(true);
To enable the callback pass true
to disable pass false
. It is a good practice to disable the callback when it is not needed, for example when the game is no longer in the scene where you display the surveys.
Handling the callback
You will see calls to the callback function when surveys have been completed, after any TapResearch content has been dismissed.
Required: Make sure to set the SDK's TapResearchSurveysRefreshDelegate
callback:
The callback is defined as void TapResearchSurveysRefreshDelegate(string placementTag)
. To set the callback:
TapResearchSDK.TapResearchSurveysRefreshed = TapResearchSurveysRefreshed;
Implement the callback:
private void TapResearchSurveysRefreshed(string placementTag) {
TRSurvey[] surveys = TapResearchSDK.GetSurveysForPlacement(placementTag);
// Update displayed survey buttons
}